Europa Universalis 4 how to establish a trading company. Brief summary for profit

Severe Swedish Vikings from Paradox interactive. - This is the light of the eyes of any player who considers himself a truly cool strategist. While other unconscious personalities once over time, the games "give all the crowd, you will be a genius of tactics," Swedes one after another release adware of complex games where no wonder and fuck.

So everyone who today has more or less tolerable in, or, have the full right to snobbery, total contempt for the fans of some franchise in real time, coron on the head and caring sanitary Titular appeal at least "Your Highness".

Fueling our internal spelling Paradox. Once again, they show everyone how to do DLC, presenting the players a completely luxurious addition. It is completely devoid of flawlessness of the first game and simply gorgeous. Such is a little spoiler.

All royal ruins.

Year 1444. The dark era of dark centuries has finally ended. Bloody Crusades behind the coffin of the Lord, well, or where will be sent, have become a story. Holy See is still strong, but no longer can dictate her will of Europe. Conspiracy of the noble families, because of which the monarchs have been replaced by the monarchs on the thrones of European powers, they gave way to courterous court intrigues. Chaos of feudal fragmentation was replaced by a stable bureaucratic system in which the ruler no longer needs to be appointed to those or other positions of "right people." The power of monarchs strengthened, and the military power of the state no longer depends on the location of the capricious signs. Having received the full authority, you, the second face in the country - Chancellor, Prime Minister, Segun, Lord Mayor, Doge, Caigan, Supreme Priest, - Wars, Progress, Intrigue, Politicians, Economic Development should hold their power through four centuries. .. that is another task.

The first thing that rushes into the eyes is the absence of all glitches pursuing us in the original game.If you do not know what is Europa Universalis IV.Better look at the original game. In a nutshell, this is a comprehensive global real-time strategy, where the player trust the role of a second person in the state. This feature is authorized to call the rulers of neighboring states by the "talking monkeys", arrange mass executions of their subjects, build ships and manufactory, and do everything so that our monarch is a fat and cheerful. To achieve this noble goals, we get a huge toolkit, which includes lawmaking, espionage, military actions, the colonization of the new light, trade and a lot more, what we will not talk about here.


From the name of the supplement, you could already guess that it is dedicated to most of its "cabbage", "grannies", "cristers" - more simply speaking, money, and means of which they are mined. However, running in advance, clarify that the addition immediately corrects a number of serious glitches: for example, no reasonable, meaningless and merciless uprisings, which the original game was so famous. The army stopped dooming to dry into the sea during the loading on the ships. Finally, Pope, in the original game, famous for his apathy and an unfolded look at the world, transmitted by the wars, turned into a true hysterical, for any reason collecting a huge religious coalition of everyone against everyone, announcing crusades and with enthusiasm exciting from the church. In short, the first thing that rushes into the eyes - overhaul, implemented by the developers, went to the game.

Venetian pipets.

But the trading component of the game was very significantly recycled. Paradox has retained all the main nuances of the trading system - and the zones and nodes are not going anywhere. Nevertheless, earning with their help has become easier and more fun. To start, in EUROPA UNIVERSALIS IV - WEALTH OF NATIONS There was an opportunity to choose the trading capital of his power. Moreover, it is possible to install it anywhere - for example, playing for France, transfer the shopping center in the Mediterranean, or in general somewhere in the colony, and rubbing the paws, to watch how your trades are driven by beads and old socks in exchange for gold bars and diamonds. Diplomatic glasses are spent on all this, so now you do not need to part with your favorite throne in the capital for the shank of coins. In addition, always unfortunate and all oppressed trading republics from now on, it is generated by a significant increase in income in the region, so if you decide, say, drive out of the Venetian Dudge frost, you will see with surprise how all your income disappeared somewhere.

"Treasures of Nations" turned the Pope of the Roman in the most affected patient of our European chicken coop.Bun number two - caperies. The developers probably do not know why noble pirates until recently it was impossible to lead personally. Now, they can even build a whole economy. Having issuing caper patents to the captains, you can, expressing the tongue of noble Donov, "squeeze Mobils at Lokhov" at sea. So, with the help of manual pirates, it is possible to weaken the influence of certain powers in specific trading areas, gradually crowding out competitors and gradient the market with their junk. Of course, with this case, the main thing is not to overdo it - hundreds of pirate ships, furrowing maritime expanses, may one day put a pig and run into a huge evil fleet of the same sacred Roman Empire, which without long procratims uses this incident in order to be delated to you. Well, the pirates themselves sometimes love to come out of submission, creating the Pirates. In general, you do not want to create problems themselves - do not refuse capers without need.


The third curious innovation completely changes the mechanics of the blockade. Previously, the enemy's marine blocking was enough to place the only trough in the corresponding zone. Agree, absurd when the London port blocks one rowing boat? Now, instead of the full blockade of some city, each ship will have its own value of the blockade. Simply put, now the frigate can not block the whole country - it will take a huge fleet, which is completely logical. Another small refinement - all your shopping vessels will be automatically returning to native ports at the time of the beginning of the war. And finally, the heels of new ships added to the game.

Golden rules.

Another curious thing is the emergence of trading companies. Roughly speaking, these are such very independent vassals that will contribute to the growth of your trading income, without regarding independence. However, the territories under their control will not pay taxes and supply recruits. Trade companies, directly say, are not too useful to an ordinary European power, but will be useful if you win the Earth somewhere on the other end of the world and be lazy to personally delve into everything that is happening there. Actually, everything is in the real world.

Own pirate fleet that can robber even combat ships of your competitors - what can be fun?No change and diplomacy - from now on, you can make claims to trade conflicts by winning in which you can take a trade influence from other countries. Do not like you that only Venetians trade in Native Seville until your agents are forced to fight back from competitors in Lübeck? We declare a trading war, take the Venice and its satellites into the marine blockade, and, as they say, "It was yours - was our". It's nice that the computer is not drush, attracts allies, and a tiny shopping conflict is imperceptibly turning into a crazy world war from Spain to Japan. In addition, experienced diplomats can force your opponents to provide you with the right to basing the fleet and the violent passage of troops.


Some changes affected and religion. In Europe, it is possible to start a reformation that adds the spark of religious fanaticism into trade activities - the countries decorated to reform religion will receive bonuses to the Torgage, having spared on all such minor things like the Ten Commandments and incredibly pleased with the Pope . Fans of people in red can automate their influence on Cardinals, instead of personally rushing with each member of the curia - you can imperceptibly to get control of the dad, and to start working on all sorts of nasty, such as cruel religious wars on all continents. The backward and underdeveloped peoples like Hindus with their pagan nonsense also did not remain deprived - they can choose to choose one fellow patron woman who gives the country with all sorts of useful bonuses and special events. In a word, religion from the incomprehensible crutch turned into a mischievous tool for creating controlled madness.

We do not cross the soul, if we say that the addition WEALTH OF NATIONS. Gone to the game for the benefit. From it, all the bugs and glitches were finally smeared, and the gameplay was finally really fascinating and variable. However, B. Europa Universalis IV. All the same disadvantages were left - merciless and unfairness to beginners. However, a new addition lowered the difficulty of entry as possible, so there are all the chances that new players will permanently draw into the great powers.

Studio Paradox Development.reported the premiere of SupplementsEuropa Universalis 4: Dharma, dedicated to the study of new lands and political battles at the dawn of the modern era.

"In 1488, the Portuguese traveler Bartolomeu Diash reincuted Cape of Good Hope, opened the Indian Ocean and paved the sea route to India for all European travelers. For many centuries, successful merchants and adventurers followed this route to the country of silk and spices. Diamonds The sizes of the fist decorated the thrones of dozens of rulers who own a variety of provinces. Alien merchants did everything to conquer this edge. Are you one of them? "

The stated features of the addition:

  • Updated political system.Political systems will partially change as a result of free update. In addition, players will have access to special bonuses that will make them even more attractive.
  • Investing in trading companies.Improve and develop provinces associated with trading companies. It will benefit both the heads of European powers and Indian peoples in the neighborhood.
  • New task trends in the Indian region.Unique tasks chains in the most important Indian Sultanates and Kingdoms.
  • New Indian estates.A free update will introduce a system of classes and five new castes. Support Brahmins to reduce the likelihoods of unrest in the provinces, or bring the Jain to power to increase revenues, while reducing labor resources ...
  • New bonuses of the culture of the great Mughal.Now the Empire of the Great Mughal can easily assign and adopt the conquered cultures.
  • Charter companies.Europeans will be able to purchase enterprises in Africa and Asia shopping areas, if a prince will be found, which they will confine.
  • Updated shopping centers.Invest in the development of your trading centers.
  • And much more.Seasons of monsoon, new methods for suppressing turbines, new development areas for colonists, offensive statements, multiplayer teams, additional graphic elements and many new achievements!

A new set of materials added, adding new models of the Indian army, including combat elephants, dozens of portraits of advisers and more than ten minutes of new music.

Addition Dharma.tradition continues: Along with him, a free update for all owners has become available. Europa Universalis 4.That will offer players significantly recycled maps of India, Tibet and Burma, an updated class system and new features of the political system.

TRADE POWER (about this trading power was the question?) Determines how many profits you get from the node. How your tradpaver is considered.

TRADE POWER (about this trading power was the question?) Determines how many profits you get from the node.

As your tradpaver is considered: the basic value of the provinces is taken, it is added to it by 3 TP for each light ship, patrolling node. It turns out the basic value of TP. It is later multiplied by a modifier, which depends on trade efficiency (the Trade of Effishesi is considered one and a half times as if - there are two closures, I don't know whether the bug is a demo or so conceived), prestige, stability, successfulness of the country, embargo and other factors. It turns out the final TP value.

The total value of the force of the node is considered based on the goods produced in the provinces of the node, and redirect streams from one node to another. The more countries cross the trade in your node, the better. Venice and Antwerp have the advantages - it is impossible to redirect trade.

Next, the total value of the force of the node is taken and the trad of the Paoulever is drawn up to the interests of the merchant there (this value is displayed there (in the game, this value is shown when you hover on a plus card for the country in the node - Trade Power Share). Countries that redirect trade are not taken into account. The basic value of the profit is obtained, which then varies in the amount of several factors, such as the same trading efficiency, NAC. ideas and other things.

In your case: 7.48 * x * 1.3 + 4.2 * y * 1.3 \u003d 4.47 + 1.79 \u003d 6.27, where X is Trade Power Share in Antwerp, and Y - in Vienna. The 1.3 coefficient is the amount of trading efficiency (20%) and the accommodated merchant (10%).

Since it is impossible to redirect paths from Antwerp, it will be approximately equal to the% of the entire tradpaver (but not entirely depends on the countries that guide the streams in the node). But in Vienna there is a bunch of possibilities, and y most likely there will be above% tradpaver, and sometimes significantly, due to a heap of redirects. If you solve the equation, then we obtain x \u003d 0.46, y \u003d 0.328 (as in the theory). It seems nowhere would not be mistaken (and without savors you do not check these specific numbers).

Brief summary for profit:

Counselors to send to the node where your capital (modifier for profit is such)
-Pripping merchants trading in this node if there are no provinces from another node or very little
- pay the trading fleet this node, if there is an opportunity
- to turn the TRADE PAWER trading buildings
- not get the embargo from neighbors
-Vence and Antwerp is more profitable than other nodes
-Tz in the game there is still there (take a look at the province of Venice / Andalusia / London / Novgorod, etc.), but they give a modest bun (+5 to the province itself and +1 to the Fleet Limit)
-The TP influence the river - again, skip the provinces, in some there will be a modifier +5 TP
-Golly Trej Paver - more profit